Spatial Audio Experience Prototyping Engineer


Cupertino, CA 95015

Posted 1 month ago

Job Description

Spatial Audio Experience Prototyping Engineer

Santa Clara Valley (Cupertino),California,United States


+ Strong understanding of audio/acoustics

+ Sound design for movies, TV, video games, or art installations

+ Self-sufficient coder in a language such as C#, Swift, or C++ Knowledge of advanced audio production tools and workflows

+ Excellent written and communication skills

+ Swift / Objective-C

+ ARKit, RealityKit, SceneKit

+ Unity, Unreal, WWISE/Food

+ Max/MSP, Faust, PureData, Supercollider

+ Audio DSP for telephony or music applications

+ Running DAW software such as Logic, ProTools, REAPER, etc.

+ Scripting languages such as Python and MATLAB


Apple’s advanced spatial audio technology is a cornerstone of our augmented reality frameworks; it is at the core of any compelling user experience. You will have the opportunity to build software that directly impacts how customers use our products and help define the future of Apple’s retail experience. You will join a face-paced audio experience and software prototyping group that is charged with researching, designing, and developing next-generation audio technology and demonstrating the results to executives and decision makers within Apple.

**Education & Experience**

BA, MS or PhD - Computer Science, Electrical Engineering, Music Technology, or other similar technical fields.

**Additional Requirements**

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